SPACES II from EASTWEST is the highly-anticipated sequel to Spaces, the top-selling convolution reverb engine which set a new standard in impulse recording techniques. Produced by Doug Rogers and Nick Phoenix, SPACES II includes 353 brand new reverbs recorded in churches, concert halls, opera houses, catacombs, train stations, recording studios, and warehouses. It includes a new streamlined GUI, new control features, and all the reverbs from SPACES I, making SPACES II the most powerful and versatile convolution reverb engine on the market. An upgrade will be available for SPACES I users.
- 1,020 reverbs recorded in venues from across the world
- Produced by Doug Rogers and Nick Phoenix
- Highest resolution, most useful reverbs available
- 24-bit True Stereo, with True Surround capability
- Brand new GUI with visuals representing each space
- Brand new Decay Time Control Feature
- New Next / Previous Buttons
- ATC, Neumann, Telefunken, Neve, Meitner Signal Path
- Film Score, Rock, Pop, Jazz, Classical, Esoteric and Dreamy Reverbs
- Low CPU usage, with cleanest signal path possible
Brand New Spaces
From stunning concert venues like Abravanel Hall in Salt Lake City, Reynolds Hall in Las Vegas, and the War Memorial Opera House in San Francisco, to exquisite sounding churches like St. Patrick’s and St. Dominic’s, to unique and extraordinary sounding locations like catacombs and Union Station in Los Angeles, the reverbs from these brand new spaces will inspire you and help bring your compositions to life with incredible realism. These are some of the best venues EastWest has recorded in and they will all perfectly compliment the venues from the first collection of Spaces.
New Streamlined GUI + New Control Features
SPACES II features a streamlined, completely re-vamped interface. Now the user can actually see visuals of each space - including those from the first edition of Spaces! In additional, new Next / Previous buttons allow the user to easily navigate the 1,020 reverbs from this massive collection. The biggest new feature is a brand-new Decay Time panel. Now you’ll have absolute control of the decay time of each and every space, allowing for the ultimate in customization.
Same Revolutionary Recording Techniques
The same revolutionary impulse recording techniques that made the first Spaces so popular have been replicated in this new collection. The best gear from Fairchild, Manley, Meitner, Neumann, Neve, Sennheiser, Sony, Telefunken, and TG were used in each recording. ATC Monitors were posted in each space to emulate the real-world sound projection properties of various instruments. For orchestral halls, an impulse was taken in the exact position an instrument would be on stage. Therefore, an impulse for a French horn was created by firing the sweep tones from the middle to left rear of the stage, backwards and slightly towards the floor. 1st violin section impulses were taken by firing a series of speakers at an angle toward the ceiling, just like a real section, with a fifth speaker firing towards the floor to emulate the body of the violins. SPACES II includes a very hi-resolution, True Stereo engine that focuses on delivering the very best sound at a very low CPU load. Most impulses are in 8 channel format, so surround mixes can be created.
Generally, all info related to the reverb selected is displayed in the interface window of SPACES II.
The following is useful information -
M-S: means mono in and stereo out. So normal stereo reverb, where the input is summed to mono before being processed.
S-S: means stereo in and stereo out. So true stereo. Each channel L and R is processed with its own unique stereo impulse.
Typically an impulse is taken with the source on the left side of the stage and the right side of the stage. Each impulse is stereo. When they are put together you get a true stereo 4 channel snapshot of the space. We encourage users to use the true stereo versions of the impulses. The true stereo switch on the interface is an indicator, not a switch. It indicates what you have loaded.
FR: means front mics.
RR: means rear mics. These can be used to create a surround mix, or to pick a reverb that you like. Generally the rear is longer and darker.
FILTER: This allows users to limit the frequencies sent to the reverb, you can high-pass, low-pass, or both. When selected, a frequency response graphic will appear in the center window.
DECAY TIME: This allows users to shorten the reverb time of the loaded preset.
MONO: turn on to mono the reverb.